Your feedback survey kept requiring me to attach bug screenshots. So I'll just post my feedback here.
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I used mouse and keyboard. The camera was the main issue I had. I think it should move freely rather than pointing in direction the player is going. It makes it hard to keep an eye on the enemies. You could move the camera but you had to be stationary and it was very slow. So yeah if that was fixed it would feel a lot nicer.
The green attack was hard to use and I found it would also over shoot where I wanted it to go. Maybe need a way to be able to control the distance or something? I did like how the fire shot locks onto the enemy when you aim it, that's a nice touch.
It would also be good to add some kind of visual feed back when the enemy is about to attack so you can anticipate when to dodge it. Also adding a dodge/roll/parry button would be a cool addition.
Overall, I could see an appeal to this style of game. I would just try copy The Witcher 3 or something like that for camera controls in battle.
Thanks for your feedback! I apologyze for the survey, I don't know how that happened. I've already adjusted it. About the camera, did you try the free look camera? As indicated in the tutorial, you can switch cameras with space/select.
Thanks for the feedback! I'll be sure to consider it when making the demo :D
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Your feedback survey kept requiring me to attach bug screenshots. So I'll just post my feedback here.
---
I used mouse and keyboard. The camera was the main issue I had. I think it should move freely rather than pointing in direction the player is going. It makes it hard to keep an eye on the enemies. You could move the camera but you had to be stationary and it was very slow. So yeah if that was fixed it would feel a lot nicer.
The green attack was hard to use and I found it would also over shoot where I wanted it to go. Maybe need a way to be able to control the distance or something? I did like how the fire shot locks onto the enemy when you aim it, that's a nice touch.
It would also be good to add some kind of visual feed back when the enemy is about to attack so you can anticipate when to dodge it. Also adding a dodge/roll/parry button would be a cool addition.
Overall, I could see an appeal to this style of game. I would just try copy The Witcher 3 or something like that for camera controls in battle.
Well done :)
Thanks for your feedback! I apologyze for the survey, I don't know how that happened. I've already adjusted it. About the camera, did you try the free look camera? As indicated in the tutorial, you can switch cameras with space/select.
Thanks for the feedback! I'll be sure to consider it when making the demo :D
I'm downloading it now and I will fill the survey when I'm done